| Menace fantôme | |
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Auteur | Message |
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The Worm 00Y Membre
Nombre de messages : 339 Localisation : Au fond d'un trou infini !!?? Date d'inscription : 03/07/2007
| Sujet: Menace fantôme Mer 22 Aoû 2007, 20:28 | |
| La menace fantôme!Voila ma première arme avec une particule modifiée!elle libère une boule de puissance qui proète et empoisonne les worms qui s'en approche trop près!l'arme principale libère aussi des bombes à retardements invisibles et inlocalisables(ca se dit ca )d'une minutes sur le terrain qui lorqu'elles exploent libère aussi chacune une bombe a retardement semblable voila le code dans partwk.xml - Code:
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<XContainerResourceDetails id='WXP_PlasmaGlow'> <Value href='WXP_PlasmaGlow-0'/> <Name>WXP_PlasmaGlow</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_PlasmaGlow-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite1</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>180000</EmitterLifeTime> <EmitterLifeTimeRandomise>100</EmitterLifeTimeRandomise> <EmitterMaxParticles>8</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>2</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX>MissileLoop</EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>10000</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>20</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='4' y='4' z='4' /> <ParticleAttractorIsActive>true</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>1</ParticleCollisionFreq> <ParticleCollisionImmuneTime>6000</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>2</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='2' y='2' z='2' /> <ParticleCollisonRadiusVelocity>2</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>true</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>50</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0.30</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0.30</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>15</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>1</ParticleCollisionWormType> <ParticleColor r='0.4' g='1' b='0.4' /> <ParticleColorBand>0.1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>100</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>1</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>0</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='360' y='360' z='360' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='14' y='14' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>10</ParticleSizeRandomise> <ParticleSizeVelocity x='-1' y='-1' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='25' y='25' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>1</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>1</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised> </ParticleEmitterContainer> celui de weaptwk.xml - Code:
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<XContainerResourceDetails id='kWeaponBazooka'> <Value href='kWeaponBazooka-0'/> <Name>kWeaponBazooka</Name> <Flags>81</Flags> </XContainerResourceDetails> <PayloadWeaponPropertiesContainer id='kWeaponBazooka-0'> <IsAimedWeapon>true</IsAimedWeapon> <IsPoweredWeapon>true</IsPoweredWeapon> <IsTargetingWeapon>false</IsTargetingWeapon> <IsControlledBomber>false</IsControlledBomber> <IsBomberWeapon>false</IsBomberWeapon> <IsDirectionalWeapon>true</IsDirectionalWeapon> <IsHoming>false</IsHoming> <IsLowGravity>true</IsLowGravity> <IsLaunchedFromWorm>true</IsLaunchedFromWorm> <HasAdjustableFuse>false</HasAdjustableFuse> <HasAdjustableBounce>false</HasAdjustableBounce> <HasAdjustableHerd>false</HasAdjustableHerd> <IsAffectedByGravity>true</IsAffectedByGravity> <IsAffectedByWind>true</IsAffectedByWind> <EndTurnImmediate>true</EndTurnImmediate> <ColliderFlags>0</ColliderFlags> <CameraId>PayloadTrackCamera</CameraId> <PayloadGraphicsResourceID>HomingMissile.Payload</PayloadGraphicsResourceID> <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID> <Scale>1</Scale> <Radius>5</Radius> <AnimTravel></AnimTravel> <AnimSmallJump></AnimSmallJump> <AnimBigJump></AnimBigJump> <AnimArm></AnimArm> <AnimSplashdown></AnimSplashdown> <AnimSink></AnimSink> <AnimIntermediate></AnimIntermediate> <AnimImpact></AnimImpact> <DirectionBlend>1</DirectionBlend> <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset> <FuseTimerScale>0</FuseTimerScale> <BasePower>0.125</BasePower> <MaxPower>0.475</MaxPower> <MinTerminalVelocity>0</MinTerminalVelocity> <MaxTerminalVelocity>0</MaxTerminalVelocity> <LogicalLaunchZOffset>0</LogicalLaunchZOffset> <LogicalLaunchYOffset>0</LogicalLaunchYOffset> <OrientationOption>2</OrientationOption> <SpinSpeed>0</SpinSpeed> <InterPayloadDelay>0</InterPayloadDelay> <MinAimAngle>-1.57</MinAimAngle> <MaxAimAngle>1.57</MaxAimAngle> <DetonatesOnLandImpact>true</DetonatesOnLandImpact> <DetonatesOnExpiry>false</DetonatesOnExpiry> <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact> <DetonatesOnWormImpact>true</DetonatesOnWormImpact> <DetonatesAtRest>false</DetonatesAtRest> <DetonatesOnFirePress>false</DetonatesOnFirePress> <DetonatesWhenCantJump>false</DetonatesWhenCantJump> <DetonateMultiEffect>1</DetonateMultiEffect> <WormCollideResponse>0</WormCollideResponse> <WormDamageMagnitude>50</WormDamageMagnitude> <ImpulseMagnitude>1</ImpulseMagnitude> <WormDamageRadius>45</WormDamageRadius> <LandDamageRadius>75</LandDamageRadius> <ImpulseRadius>45</ImpulseRadius> <ImpulseOffset>-45</ImpulseOffset> <Mass>0</Mass> <WormImpactDamage>0</WormImpactDamage> <MaxPowerUp>0</MaxPowerUp> <TangentialMinBounceDamping>0</TangentialMinBounceDamping> <ParallelMinBounceDamping>0</ParallelMinBounceDamping> <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping> <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping> <SkimsOnWater>true</SkimsOnWater> <MinSpeedForSkim>0.1</MinSpeedForSkim> <MaxAngleForSkim>-0.4</MaxAngleForSkim> <SkimDamping x='0.5' y='-0.5' z='0.5' /> <SinkDepth>5</SinkDepth> <NumStrikeBombs>0</NumStrikeBombs> <NumBomblets>5</NumBomblets> <BombletMaxConeAngle>0.450</BombletMaxConeAngle> <BombletMaxSpeed>0.450</BombletMaxSpeed> <BombletMinSpeed>0.150</BombletMinSpeed> <BombletWeaponName>kWeaponGasCanister</BombletWeaponName> <FxLocator>bazookarocket</FxLocator> <ArielFx>WXP_Skulls_GasCloud</ArielFx> <DetonationFx>WXP_PlasmaGlow</DetonationFx> <DetonationSfx>ExplosionRegular</DetonationSfx> <ExpiryFx></ExpiryFx> <SplashFx>WXP_WaterSplash</SplashFx> <SplishFx>WXP_WaterSmallSplash</SplishFx> <SinkingFx>WXP_UnderWaterBubbles</SinkingFx> <BounceFx></BounceFx> <StopFxAtRest>true</StopFxAtRest> <BounceSfx></BounceSfx> <PreDetonationSfx></PreDetonationSfx> <ArmSfx1Shot></ArmSfx1Shot> <ArmSfxLoop></ArmSfxLoop> <LaunchSfx>RocketRelease</LaunchSfx> <LoopSfx>BombWhistle</LoopSfx> <BigJumpSfx></BigJumpSfx> <WalkSfx></WalkSfx> <TrailBitmap></TrailBitmap> <TrailLocator1></TrailLocator1> <TrailLocator2></TrailLocator2> <TrailLength>0</TrailLength> <AttachedMesh></AttachedMesh> <AttachedMeshScale>1</AttachedMeshScale> <StartsArmed>true</StartsArmed> <ArmOnImpact>false</ArmOnImpact> <ArmingCourtesyTime>0</ArmingCourtesyTime> <PreDetonationTime>0</PreDetonationTime> <ArmingRadius>0</ArmingRadius> <LifeTime>-1</LifeTime> <IsFuseDisplayed>false</IsFuseDisplayed> <DisplayName>Text.kWeaponBazooka</DisplayName> <WeaponGraphicsResourceID>Bazooka.Weapon</WeaponGraphicsResourceID> <WeaponType>2</WeaponType> <DefaultPreference>0</DefaultPreference> <CurrentPreference>0</CurrentPreference> <LaunchDelay>0</LaunchDelay> <PostLaunchDelay>500</PostLaunchDelay> <FirstPersonOffset x='0' y='0' z='0' /> <FirstPersonScale x='0' y='0' z='0' /> <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect> <HoldParticleFX>WXP_Skulls_GasCloud</HoldParticleFX> <DisplayInFirstPerson>true</DisplayInFirstPerson> <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving> <RumbleLight>10</RumbleLight> <RumbleHeavy>0</RumbleHeavy> <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed> <RetreatTimeOverride>-1</RetreatTimeOverride> <WXAnimDraw>DrawBazooka</WXAnimDraw> <WXAnimAim>AimBazooka</WXAnimAim> <WXAnimFire>FireBazooka</WXAnimFire> <WXAnimHolding>HoldBazooka</WXAnimHolding> <WXAnimEndFire></WXAnimEndFire> <WXAnimTaunt>TauntBazooka</WXAnimTaunt> <WXAnimTargetSelected></WXAnimTargetSelected> </PayloadWeaponPropertiesContainer>
Dernière édition par le Mer 22 Aoû 2007, 20:57, édité 1 fois | |
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The Worm 00Y Membre
Nombre de messages : 339 Localisation : Au fond d'un trou infini !!?? Date d'inscription : 03/07/2007
| Sujet: Re: Menace fantôme Mer 22 Aoû 2007, 20:29 | |
| et celui des fragments - Code:
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<XContainerResourceDetails id='kWeaponGasCanister'> <Value href='kWeaponGasCanister-0'/> <Name>kWeaponGasCanister</Name> <Flags>81</Flags> </XContainerResourceDetails> <PayloadWeaponPropertiesContainer id='kWeaponGasCanister-0'> <IsAimedWeapon>true</IsAimedWeapon> <IsPoweredWeapon>true</IsPoweredWeapon> <IsTargetingWeapon>false</IsTargetingWeapon> <IsControlledBomber>false</IsControlledBomber> <IsBomberWeapon>false</IsBomberWeapon> <IsDirectionalWeapon>true</IsDirectionalWeapon> <IsHoming>false</IsHoming> <IsLowGravity>true</IsLowGravity> <IsLaunchedFromWorm>true</IsLaunchedFromWorm> <HasAdjustableFuse>false</HasAdjustableFuse> <HasAdjustableBounce>false</HasAdjustableBounce> <HasAdjustableHerd>false</HasAdjustableHerd> <IsAffectedByGravity>true</IsAffectedByGravity> <IsAffectedByWind>false</IsAffectedByWind> <EndTurnImmediate>true</EndTurnImmediate> <ColliderFlags>0</ColliderFlags> <CameraId>PayloadTrackCamera</CameraId> <PayloadGraphicsResourceID>Factory.Proj.Ray</PayloadGraphicsResourceID> <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID> <Scale>1</Scale> <Radius>3</Radius> <AnimTravel></AnimTravel> <AnimSmallJump></AnimSmallJump> <AnimBigJump></AnimBigJump> <AnimArm></AnimArm> <AnimSplashdown></AnimSplashdown> <AnimSink></AnimSink> <AnimIntermediate></AnimIntermediate> <AnimImpact></AnimImpact> <DirectionBlend>0.4</DirectionBlend> <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset> <FuseTimerScale>8</FuseTimerScale> <BasePower>0.075</BasePower> <MaxPower>0.525</MaxPower> <MinTerminalVelocity>0</MinTerminalVelocity> <MaxTerminalVelocity>0</MaxTerminalVelocity> <LogicalLaunchZOffset>0</LogicalLaunchZOffset> <LogicalLaunchYOffset>0</LogicalLaunchYOffset> <OrientationOption>1</OrientationOption> <SpinSpeed>0.1</SpinSpeed> <InterPayloadDelay>0</InterPayloadDelay> <MinAimAngle>-1.57</MinAimAngle> <MaxAimAngle>1.57</MaxAimAngle> <DetonatesOnLandImpact>false</DetonatesOnLandImpact> <DetonatesOnExpiry>true</DetonatesOnExpiry> <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact> <DetonatesOnWormImpact>false</DetonatesOnWormImpact> <DetonatesAtRest>false</DetonatesAtRest> <DetonatesOnFirePress>false</DetonatesOnFirePress> <DetonatesWhenCantJump>false</DetonatesWhenCantJump> <DetonateMultiEffect>1</DetonateMultiEffect> <WormCollideResponse>0</WormCollideResponse> <WormDamageMagnitude>100</WormDamageMagnitude> <ImpulseMagnitude>0.90</ImpulseMagnitude> <WormDamageRadius>225</WormDamageRadius> <LandDamageRadius>175</LandDamageRadius> <ImpulseRadius>250</ImpulseRadius> <ImpulseOffset>-40</ImpulseOffset> <Mass>1</Mass> <WormImpactDamage>0</WormImpactDamage> <MaxPowerUp>0</MaxPowerUp> <TangentialMinBounceDamping>0.4</TangentialMinBounceDamping> <ParallelMinBounceDamping>0.5</ParallelMinBounceDamping> <TangentialMaxBounceDamping>0.4</TangentialMaxBounceDamping> <ParallelMaxBounceDamping>0.5</ParallelMaxBounceDamping> <SkimsOnWater>true</SkimsOnWater> <MinSpeedForSkim>0.2</MinSpeedForSkim> <MaxAngleForSkim>-0.4</MaxAngleForSkim> <SkimDamping x='0.5' y='-0.5' z='0.5' /> <SinkDepth>5</SinkDepth> <NumStrikeBombs>0</NumStrikeBombs> <NumBomblets>1</NumBomblets> <BombletMaxConeAngle>0.300</BombletMaxConeAngle> <BombletMaxSpeed>0.300</BombletMaxSpeed> <BombletMinSpeed>0.150</BombletMinSpeed> <BombletWeaponName>kWeaponGasCanister</BombletWeaponName> <FxLocator>gascannister</FxLocator> <ArielFx></ArielFx> <DetonationFx>WXP_AlienWarpGate</DetonationFx> <DetonationSfx></DetonationSfx> <ExpiryFx></ExpiryFx> <SplashFx>WXP_WaterSplash</SplashFx> <SplishFx>WXP_WaterSmallSplash</SplishFx> <SinkingFx>WXP_UnderWaterBubbles</SinkingFx> <BounceFx></BounceFx> <StopFxAtRest>false</StopFxAtRest> <BounceSfx></BounceSfx> <PreDetonationSfx>Hallelujah</PreDetonationSfx> <ArmSfx1Shot></ArmSfx1Shot> <ArmSfxLoop></ArmSfxLoop> <LaunchSfx>Throw</LaunchSfx> <LoopSfx></LoopSfx> <BigJumpSfx></BigJumpSfx> <WalkSfx></WalkSfx> <TrailBitmap></TrailBitmap> <TrailLocator1></TrailLocator1> <TrailLocator2></TrailLocator2> <TrailLength>0</TrailLength> <AttachedMesh></AttachedMesh> <AttachedMeshScale>0</AttachedMeshScale> <StartsArmed>false</StartsArmed> <ArmOnImpact>false</ArmOnImpact> <ArmingCourtesyTime>60000</ArmingCourtesyTime> <PreDetonationTime>2000</PreDetonationTime> <ArmingRadius>2000</ArmingRadius> <LifeTime>0</LifeTime> <IsFuseDisplayed>true</IsFuseDisplayed> <DisplayName>Text.kWeaponGasCanister</DisplayName> <WeaponGraphicsResourceID>Factory.Proj.Ray</WeaponGraphicsResourceID> <WeaponType>4</WeaponType> <DefaultPreference>0</DefaultPreference> <CurrentPreference>0</CurrentPreference> <LaunchDelay>80</LaunchDelay> <PostLaunchDelay>500</PostLaunchDelay> <FirstPersonOffset x='1' y='-0.2' z='0' /> <FirstPersonScale x='0' y='0' z='0' /> <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect> <HoldParticleFX></HoldParticleFX> <DisplayInFirstPerson>true</DisplayInFirstPerson> <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving> <RumbleLight>10</RumbleLight> <RumbleHeavy>0</RumbleHeavy> <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed> <RetreatTimeOverride>-1</RetreatTimeOverride> <WXAnimDraw>DrawGasgrenade</WXAnimDraw> <WXAnimAim>AimGrenade</WXAnimAim> <WXAnimFire>FireGasgrenade</WXAnimFire> <WXAnimHolding>HoldGasgrenade</WXAnimHolding> <WXAnimEndFire></WXAnimEndFire> <WXAnimTaunt>TauntThrown</WXAnimTaunt> <WXAnimTargetSelected></WXAnimTargetSelected> </PayloadWeaponPropertiesContainer> [img=https://2img.net/r/ihimizer/img514/7299/menace1qa5.th.png][img=https://2img.net/r/ihimizer/img514/9757/menace2lj2.th.png][img=https://2img.net/r/ihimizer/img206/9206/menace3rz5.th.png]voila lus tardj'attend vos pensées | |
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Céréal Killer Membre
Nombre de messages : 178 Localisation : Je sais pas! Je me suis encore perdu en essayant de tweaker le téléporteur! Date d'inscription : 01/04/2007
| Sujet: Re: Menace fantôme Jeu 23 Aoû 2007, 09:57 | |
| Pas mal, mais les liens des images sont morts. | |
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Dark Wormor Graphiste
Nombre de messages : 819 Localisation : 39, avenue Tweak Mouton Date d'inscription : 13/06/2006
| Sujet: Re: Menace fantôme Jeu 23 Aoû 2007, 10:17 | |
| Non, moi je vois les images... En tout cas ça à l'air dangereux ce truc ! | |
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The Worm 00Y Membre
Nombre de messages : 339 Localisation : Au fond d'un trou infini !!?? Date d'inscription : 03/07/2007
| Sujet: Re: Menace fantôme Jeu 23 Aoû 2007, 11:48 | |
| moi aussi ca marche
ps:la boule n'a pas vraiment cette apparence la parce qu'elle émet un peu des ondes aléatoires donc je sais pas la prendre en entier pour le screenshoot | |
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Dark Wormor Graphiste
Nombre de messages : 819 Localisation : 39, avenue Tweak Mouton Date d'inscription : 13/06/2006
| Sujet: Re: Menace fantôme Jeu 23 Aoû 2007, 11:49 | |
| Tu peux essayer de faire une vidéo sinon. | |
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The Worm 00Y Membre
Nombre de messages : 339 Localisation : Au fond d'un trou infini !!?? Date d'inscription : 03/07/2007
| Sujet: Re: Menace fantôme Jeu 23 Aoû 2007, 14:37 | |
| pas de probleme et si je fais une video avec mon appareil numerique je peux la prendre sur image shack??? | |
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Clément Banni
Nombre de messages : 117 Localisation : J'chu quelque part moi ??? Date d'inscription : 05/11/2007
| Sujet: Re: Menace fantôme Mar 06 Nov 2007, 13:59 | |
| - Céréal Killer a écrit:
- Pas mal, mais les liens des images sont morts.
Moi je l'ai vois ! | |
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| Sujet: Re: Menace fantôme | |
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| Menace fantôme | |
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