CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Orage violent Lun 25 Fév 2008, 15:37 | |
| Alors déjà je ne sais pas quoi mettre comme indicateur car cette arme n'en est pas une. Je m'explique, ici je n'utilise que les particules, j'ai donc pensé ne mettre que le code des particules. Comment installer cette "arme" -Ajouter le code suivant dans votre fichier PartTwk.xml comme indiqué. -Choisissez l'arme qui utilisera cet effet. -Prenez la balise - Code:
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<DetonationFx>....</DetonationFx> et mettez à la place - Code:
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<DetonationFx>WXP_chorage</DetonationFx> Nouvelle version: en explosant, le missile téléguidé inflige 30 dégâts et libère un nuage noir sur la carte, ce nuage reste durant une minute gênant la visibilité aérienne, de plus, des éclairs tombent régulièrement et aléatoirement et infligent 10 dégâts aux malheureux worms touchés. Amateurs de roulette russe, cette arme à double tranchant est pour vous, et sachez que chez les worms, la foudre peut tomber 2 fois au même endroit (voir même plus ). ScreenshotsPartTwk.xml - Code:
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<?xml version='1.0' ?> <xomArchive> <xomObjects> .... <ContainerResources href='WXP_chorage'/> <ContainerResources href='WXPA_chorageimpact'/> <ContainerResources href='WXP_chpluie'/> <ContainerResources href='WXP_chombre'/> <ContainerResources href='WXP_chnuage'/> <ContainerResources href='WXP_chflash'/> <ContainerResources href='WXP_checlair'/> .....
<XContainerResourceDetails id='WXP_chorage'> <Value href='WXP_chorage-0'/> <Name>WXP_chorage</Name> <Flags>81</Flags> </XContainerResourceDetails> <EffectDetailsContainer id='WXP_chorage-0'> <EffectNames>WXP_chombre</EffectNames> <EffectNames>WXP_chnuage</EffectNames> <EffectNames>WXP_chflash</EffectNames> <EffectNames>WXP_chpluie</EffectNames> </EffectDetailsContainer> <XContainerResourceDetails id='WXPA_chorageimpact'> <Value href='WXPA_chorageimpact-0'/> <Name>WXPA_chorageimpact</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chorageimpact-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite1</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>2500</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>10</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>0</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='-1' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>2</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>-1</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>true</ParticleCanEnterWater> <ParticleCollisionFreq>1</ParticleCollisionFreq> <ParticleCollisionImmuneTime>4000</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>120</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>10</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0.1</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0.05</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='0' g='0' b='0' /> <ParticleColorBand>0</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>15000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='-1' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='0' y='0' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='0' y='0' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='-50' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXP_chpluie'> <Value href='WXP_chpluie-0'/> <Name>WXP_chpluie</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_chpluie-0'> <Comment></Comment> <EmitterType>2</EmitterType> <SpriteSet>Particle.Rain</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>5000</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>200</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>12</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='200' y='200' z='200' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX>RainLoop</EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>60</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>0</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='1' g='1' b='1' /> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>1000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0.05</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='6' y='15' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0.3</ParticleSizeRandomise> <ParticleSizeVelocity x='0' y='0' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='-35' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised> </ParticleEmitterContainer>
Dernière édition par CH le Jeu 28 Fév 2008, 18:02, édité 7 fois | |
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Orage violent Lun 25 Fév 2008, 15:38 | |
| PartTwk.xml (suite) - Code:
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<XContainerResourceDetails id='WXP_chombre'> <Value href='WXP_chombre-0'/> <Name>WXP_chombre</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_chombre-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.Fade</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>1</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>1</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>0</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='-1' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>0.35</ParticleAlpha> <ParticleAlphaFadeIn>3000</ParticleAlphaFadeIn> <ParticleAlphaVelocity>-1</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>6000</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='0' g='0' b='0.1' /> <ParticleColor r='1' g='0.75' b='0' /> <ParticleColorBand>0.5</ParticleColorBand> <ParticleExpireShake>true</ParticleExpireShake> <ParticleExpireShakeLength>1000</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>50000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='340' y='340' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>4</ParticleSizeRandomise> <ParticleSizeVelocity x='-1' y='-1' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>40000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='1' y='1' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0.02' z='0' /> <ParticleVelocityRandomise x='0.05' y='0.05' z='0.05' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXP_chnuage'> <Value href='WXP_chnuage-0'/> <Name>WXP_chnuage</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_chnuage-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite4</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>55000</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>1800</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='900' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>40</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='0.2' g='0.2' b='0.3' /> <ParticleColor r='0.1' g='0.1' b='0.2' /> <ParticleColorBand>0</ParticleColorBand> <ParticleColorBand>1</ParticleColorBand> <ParticleExpireShake>true</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>10000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>-0.05</ParticleMass> <ParticleNumColors>2</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0.1' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='3' /> <ParticleSize x='400' y='400' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='-1' y='-1' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>8000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>2000</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='20' y='0' z='20' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer>
Dernière édition par CH le Mer 27 Fév 2008, 11:11, édité 1 fois | |
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Orage violent Lun 25 Fév 2008, 15:38 | |
| PartTwk.xml (fin) - Code:
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<XContainerResourceDetails id='WXP_chflash'> <Value href='WXP_chflash-0'/> <Name>WXP_chflash</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_chflash-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite1</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>8000</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>50</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='900' z='0' /> <EmitterOriginRandomise x='800' y='0' z='800' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX>WXP_checlair</EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>1000</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>2000</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>5000</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>1</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>1</ParticleCollisionWormType> <ParticleColor r='1' g='1' b='1' /> <ParticleColorBand>0.1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>700</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>0</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='360' y='360' z='360' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='1200' y='1200' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>5</ParticleSizeRandomise> <ParticleSizeVelocity x='-1' y='-1' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>50</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>5</ParticleRenderScene> <ParticleSpiralRadius>1</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>1</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXP_checlair'> <Value href='WXP_checlair-0'/> <Name>WXP_checlair</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXP_checlair-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet></SpriteSet> <MeshSet>Particle.WXPMesh2</MeshSet> <MeshAnimNodeName>WXM_DefSource</MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>1</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>1</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX>WXPA_chorageimpact</EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX>Thunder</EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>1</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>1</ParticleLandCollideType> <ParticleLife>1000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>0</ParticleNumColors> <ParticleNumFrames>0</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='360' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='1' y='1' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='1' y='1' /> <ParticleSizeVelocityRandomise x='0' y='0' /> <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='1' y='1' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised> </ParticleEmitterContainer>
Dernière édition par CH le Mer 27 Fév 2008, 11:12, édité 1 fois | |
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The Worm 00Y Membre
Nombre de messages : 339 Localisation : Au fond d'un trou infini !!?? Date d'inscription : 03/07/2007
| Sujet: Re: Orage violent Lun 25 Fév 2008, 19:45 | |
| ca a l'air toujours très fort comme d'habitude :-) !!juste un petit screen peut-être? et je n'en reviens pas pour ton utilisation des particules!! juste une question : la pluie , tu a copié le code de la pluie de l'inondation ou tu a créé ta propre pluie a partir de rien?
Sinon ne te gêne pas pour quand tu as du temps,d'apporter tes connaissances a mon tuto sur les particules, ca me ferait vraiment plaisir!
encore bravo ''!! | |
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Easytwk Graphiste du Forum
Nombre de messages : 924 Age : 30 Localisation : Zoll Date d'inscription : 31/10/2007
| Sujet: Re: Orage violent Lun 25 Fév 2008, 19:51 | |
| c'est vrai que ce ne serait pas mal qu'il avance ce tuto car moi les particules pour l'instant bah... je métrise pas mais sinon elle est stylé l'armes. | |
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Desert Eagle Membre
Nombre de messages : 272 Age : 31 Localisation : Rennes 35700 Date d'inscription : 18/10/2007
| Sujet: Re: Orage violent Lun 25 Fév 2008, 20:47 | |
| OooOoouah la vache !!! Elle est superbe cette arme, franchement respect j'me demande ou tu vas chercher des idées d'armes pareilles.... | |
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Orage violent Mar 26 Fév 2008, 11:55 | |
| Non non ce tweak est très simple j'ai repris les particules du nuage de l'inondation j'ai simplement rallongé leur durée de vie, c'est pour ça que je n'ai pas mis de screen le nuage est le même ^^ Mais si tu veux j'irais voir ce que je peux apporter à ton tuto. | |
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Orage violent Mer 27 Fév 2008, 11:18 | |
| Nouvelle version, voir premier message | |
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