Joachim Membre
Nombre de messages : 240 Age : 29 Localisation : En train de chercher ces foutus champignons allucinogènes à Mario Date d'inscription : 27/01/2008
| Sujet: Bazooka-Banana Ven 29 Fév 2008, 22:01 | |
| C'est mon tout premier tweak tres simple ^^ C'est un bazzoka, a l'impact, il expulse 5 bananettes qui vont loin et qui font du dégat au terrain. screenshot bientôt Copier a partir de : - Code:
-
<XContainerResourceDetails id='kWeaponBazooka'> - Code:
-
<XContainerResourceDetails id='kWeaponBazooka'> <Value href='kWeaponBazooka-0'/> <Name>kWeaponBazooka</Name> <Flags>81</Flags> </XContainerResourceDetails> <PayloadWeaponPropertiesContainer id='kWeaponBazooka-0'> <IsAimedWeapon>true</IsAimedWeapon> <IsPoweredWeapon>true</IsPoweredWeapon> <IsTargetingWeapon>false</IsTargetingWeapon> <IsControlledBomber>false</IsControlledBomber> <IsBomberWeapon>false</IsBomberWeapon> <IsDirectionalWeapon>true</IsDirectionalWeapon> <IsHoming>false</IsHoming> <IsLowGravity>true</IsLowGravity> <IsLaunchedFromWorm>true</IsLaunchedFromWorm> <HasAdjustableFuse>false</HasAdjustableFuse> <HasAdjustableBounce>false</HasAdjustableBounce> <HasAdjustableHerd>false</HasAdjustableHerd> <IsAffectedByGravity>true</IsAffectedByGravity> <IsAffectedByWind>true</IsAffectedByWind> <EndTurnImmediate>true</EndTurnImmediate> <ColliderFlags>0</ColliderFlags> <CameraId>PayloadTrackCamera</CameraId> <PayloadGraphicsResourceID>Bazooka.Payload</PayloadGraphicsResourceID> <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID> <Scale>2</Scale> <Radius>8</Radius> <AnimTravel></AnimTravel> <AnimSmallJump></AnimSmallJump> <AnimBigJump></AnimBigJump> <AnimArm></AnimArm> <AnimSplashdown></AnimSplashdown> <AnimSink></AnimSink> <AnimIntermediate></AnimIntermediate> <AnimImpact></AnimImpact> <DirectionBlend>1</DirectionBlend> <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset> <FuseTimerScale>0</FuseTimerScale> <BasePower>0.125</BasePower> <MaxPower>0.475</MaxPower> <MinTerminalVelocity>0</MinTerminalVelocity> <MaxTerminalVelocity>0</MaxTerminalVelocity> <LogicalLaunchZOffset>0</LogicalLaunchZOffset> <LogicalLaunchYOffset>0</LogicalLaunchYOffset> <OrientationOption>2</OrientationOption> <SpinSpeed>0</SpinSpeed> <InterPayloadDelay>0</InterPayloadDelay> <MinAimAngle>-1.57</MinAimAngle> <MaxAimAngle>1.57</MaxAimAngle> <DetonatesOnLandImpact>true</DetonatesOnLandImpact> <DetonatesOnExpiry>false</DetonatesOnExpiry> <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact> <DetonatesOnWormImpact>true</DetonatesOnWormImpact> <DetonatesAtRest>false</DetonatesAtRest> <DetonatesOnFirePress>false</DetonatesOnFirePress> <DetonatesWhenCantJump>false</DetonatesWhenCantJump> <DetonateMultiEffect>1</DetonateMultiEffect> <WormCollideResponse>0</WormCollideResponse> <WormDamageMagnitude>50</WormDamageMagnitude> <ImpulseMagnitude>0.29</ImpulseMagnitude> <WormDamageRadius>72</WormDamageRadius> <LandDamageRadius>52</LandDamageRadius> <ImpulseRadius>110</ImpulseRadius> <ImpulseOffset>-45</ImpulseOffset> <Mass>0</Mass> <WormImpactDamage>0</WormImpactDamage> <MaxPowerUp>0</MaxPowerUp> <TangentialMinBounceDamping>1</TangentialMinBounceDamping> <ParallelMinBounceDamping>1</ParallelMinBounceDamping> <TangentialMaxBounceDamping>1</TangentialMaxBounceDamping> <ParallelMaxBounceDamping>1</ParallelMaxBounceDamping> <SkimsOnWater>true</SkimsOnWater> <MinSpeedForSkim>0.1</MinSpeedForSkim> <MaxAngleForSkim>-0.4</MaxAngleForSkim> <SkimDamping x='0.5' y='-0.5' z='0.5' /> <SinkDepth>5</SinkDepth> <NumStrikeBombs>0</NumStrikeBombs> <NumBomblets>5</NumBomblets> <BombletMaxConeAngle>0.5</BombletMaxConeAngle> <BombletMaxSpeed>0.5</BombletMaxSpeed> <BombletMinSpeed>0.5</BombletMinSpeed> <BombletWeaponName>kWeaponBananette</BombletWeaponName> <FxLocator>bazookarocket</FxLocator> <ArielFx>WXP_BazookaTrailPack</ArielFx> <DetonationFx>WXP_ExplosionX_Med</DetonationFx> <DetonationSfx>ExplosionRegular</DetonationSfx> <ExpiryFx></ExpiryFx> <SplashFx>WXP_WaterSplash</SplashFx> <SplishFx>WXP_WaterSmallSplash</SplishFx> <SinkingFx>WXP_UnderWaterBubbles</SinkingFx> <BounceFx></BounceFx> <StopFxAtRest>true</StopFxAtRest> <BounceSfx></BounceSfx> <PreDetonationSfx></PreDetonationSfx> <ArmSfx1Shot></ArmSfx1Shot> <ArmSfxLoop></ArmSfxLoop> <LaunchSfx>RocketRelease</LaunchSfx> <LoopSfx>BombWhistle</LoopSfx> <BigJumpSfx></BigJumpSfx> <WalkSfx></WalkSfx> <TrailBitmap></TrailBitmap> <TrailLocator1></TrailLocator1> <TrailLocator2></TrailLocator2> <TrailLength>0</TrailLength> <AttachedMesh>Bazooka.Flames</AttachedMesh> <AttachedMeshScale>1</AttachedMeshScale> <StartsArmed>true</StartsArmed> <ArmOnImpact>false</ArmOnImpact> <ArmingCourtesyTime>0</ArmingCourtesyTime> <PreDetonationTime>0</PreDetonationTime> <ArmingRadius>0</ArmingRadius> <LifeTime>-1</LifeTime> <IsFuseDisplayed>false</IsFuseDisplayed> <DisplayName>Text.kWeaponBazooka</DisplayName> <WeaponGraphicsResourceID>Bazooka.Weapon</WeaponGraphicsResourceID> <WeaponType>2</WeaponType> <DefaultPreference>0</DefaultPreference> <CurrentPreference>0</CurrentPreference> <LaunchDelay>0</LaunchDelay> <PostLaunchDelay>500</PostLaunchDelay> <FirstPersonOffset x='0' y='0' z='0' /> <FirstPersonScale x='0' y='0' z='0' /> <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect> <HoldParticleFX></HoldParticleFX> <DisplayInFirstPerson>true</DisplayInFirstPerson> <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving> <RumbleLight>10</RumbleLight> <RumbleHeavy>0</RumbleHeavy> <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed> <RetreatTimeOverride>-1</RetreatTimeOverride> <WXAnimDraw>DrawBazooka</WXAnimDraw> <WXAnimAim>AimBazooka</WXAnimAim> <WXAnimFire>FireBazooka</WXAnimFire> <WXAnimHolding>HoldBazooka</WXAnimHolding> <WXAnimEndFire></WXAnimEndFire> <WXAnimTaunt>TauntBazooka</WXAnimTaunt> <WXAnimTargetSelected></WXAnimTargetSelected> </PayloadWeaponPropertiesContainer> Soyez indulgent, c'est mon tout premier ^^ | |
|
Joachim Membre
Nombre de messages : 240 Age : 29 Localisation : En train de chercher ces foutus champignons allucinogènes à Mario Date d'inscription : 27/01/2008
| Sujet: Re: Bazooka-Banana Ven 29 Fév 2008, 22:42 | |
| A ba zut, a chaque fois que je faisun screenshot, il est noir --' C'est un probleme d'affichage ? | |
|
Easytwk Graphiste du Forum
Nombre de messages : 924 Age : 30 Localisation : Zoll Date d'inscription : 31/10/2007
| Sujet: Re: Bazooka-Banana Sam 01 Mar 2008, 11:47 | |
| Falait y penser (utiliser des fragment précrée est franchement mieux qu'une arme en fragment) essai tout de même de le dévelloper. | |
|
Contenu sponsorisé
| Sujet: Re: Bazooka-Banana | |
| |
|