Lonik91 Membre
Nombre de messages : 29 Age : 28 Date d'inscription : 25/10/2009
| Sujet: Mort Bleu ! ! ! Dim 25 Oct 2009, 15:35 | |
| Voici aussi un de mes premier tweak: Une grenade qui projette un 30aine de fusée bleu. Cette grenade remplace la grenade à fragmentation.
Voici les codes a changer:
<XContainerResourceDetails id='kWeaponClusterGrenade'> <Value href='kWeaponClusterGrenade-0'/> <Name>kWeaponClusterGrenade</Name> <Flags>81</Flags> </XContainerResourceDetails> <PayloadWeaponPropertiesContainer id='kWeaponClusterGrenade-0'> <IsAimedWeapon>true</IsAimedWeapon> <IsPoweredWeapon>true</IsPoweredWeapon> <IsTargetingWeapon>false</IsTargetingWeapon> <IsControlledBomber>false</IsControlledBomber> <IsBomberWeapon>false</IsBomberWeapon> <IsDirectionalWeapon>true</IsDirectionalWeapon> <IsHoming>false</IsHoming> <IsLowGravity>true</IsLowGravity> <IsLaunchedFromWorm>true</IsLaunchedFromWorm> <HasAdjustableFuse>true</HasAdjustableFuse> <HasAdjustableBounce>true</HasAdjustableBounce> <HasAdjustableHerd>false</HasAdjustableHerd> <IsAffectedByGravity>true</IsAffectedByGravity> <IsAffectedByWind>false</IsAffectedByWind> <EndTurnImmediate>true</EndTurnImmediate> <ColliderFlags>0</ColliderFlags> <CameraId>PayloadTrackCamera</CameraId> <PayloadGraphicsResourceID>ClusterGrenade</PayloadGraphicsResourceID> <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID> <Scale>1</Scale> <Radius>8</Radius> <AnimTravel></AnimTravel> <AnimSmallJump></AnimSmallJump> <AnimBigJump></AnimBigJump> <AnimArm></AnimArm> <AnimSplashdown></AnimSplashdown> <AnimSink></AnimSink> <AnimIntermediate></AnimIntermediate> <AnimImpact></AnimImpact> <DirectionBlend>0.4</DirectionBlend> <FuseTimerGraphicOffset>6</FuseTimerGraphicOffset> <FuseTimerScale>8</FuseTimerScale> <BasePower>0.125</BasePower> <MaxPower>0.525</MaxPower> <MinTerminalVelocity>0</MinTerminalVelocity> <MaxTerminalVelocity>0</MaxTerminalVelocity> <LogicalLaunchZOffset>0</LogicalLaunchZOffset> <LogicalLaunchYOffset>0</LogicalLaunchYOffset> <OrientationOption>1</OrientationOption> <SpinSpeed>0.1</SpinSpeed> <InterPayloadDelay>0</InterPayloadDelay> <MinAimAngle>-1.57</MinAimAngle> <MaxAimAngle>1.57</MaxAimAngle> <DetonatesOnLandImpact>true</DetonatesOnLandImpact> <DetonatesOnExpiry>true</DetonatesOnExpiry> <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact> <DetonatesOnWormImpact>true</DetonatesOnWormImpact> <DetonatesAtRest>false</DetonatesAtRest> <DetonatesOnFirePress>false</DetonatesOnFirePress> <DetonatesWhenCantJump>false</DetonatesWhenCantJump> <DetonateMultiEffect>1</DetonateMultiEffect> <WormCollideResponse>0</WormCollideResponse> <WormDamageMagnitude>15</WormDamageMagnitude> <ImpulseMagnitude>0.20</ImpulseMagnitude> <WormDamageRadius>40</WormDamageRadius> <LandDamageRadius>52</LandDamageRadius> <ImpulseRadius>80</ImpulseRadius> <ImpulseOffset>-25</ImpulseOffset> <Mass>0</Mass> <WormImpactDamage>0</WormImpactDamage> <MaxPowerUp>0</MaxPowerUp> <TangentialMinBounceDamping>0.4</TangentialMinBounceDamping> <ParallelMinBounceDamping>0.3</ParallelMinBounceDamping> <TangentialMaxBounceDamping>0.6</TangentialMaxBounceDamping> <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping> <SkimsOnWater>true</SkimsOnWater> <MinSpeedForSkim>0.1</MinSpeedForSkim> <MaxAngleForSkim>-0.4</MaxAngleForSkim> <SkimDamping x='0.5' y='-0.6' z='0.5' /> <SinkDepth>5</SinkDepth> <NumStrikeBombs>0</NumStrikeBombs> <NumBomblets>35</NumBomblets> <BombletMaxConeAngle>1.6</BombletMaxConeAngle> <BombletMaxSpeed>0.60</BombletMaxSpeed> <BombletMinSpeed>0.001</BombletMinSpeed> <BombletWeaponName>kWeaponHomingMissile</BombletWeaponName> <FxLocator>clustergrenade</FxLocator> <ArielFx></ArielFx> <DetonationFx>WXPF_Firework3</DetonationFx> <DetonationSfx>ExplosionRegular</DetonationSfx> <ExpiryFx></ExpiryFx> <SplashFx>WXP_WaterSplash</SplashFx> <SplishFx>WXP_WaterSmallSplash</SplishFx> <SinkingFx>WXP_UnderWaterBubbles</SinkingFx> <BounceFx>WXP_Poof_VFast</BounceFx> <StopFxAtRest>true</StopFxAtRest> <BounceSfx></BounceSfx> <PreDetonationSfx></PreDetonationSfx> <ArmSfx1Shot></ArmSfx1Shot> <ArmSfxLoop></ArmSfxLoop> <LaunchSfx>Throw</LaunchSfx> <LoopSfx></LoopSfx> <BigJumpSfx></BigJumpSfx> <WalkSfx></WalkSfx> <TrailBitmap></TrailBitmap> <TrailLocator1></TrailLocator1> <TrailLocator2></TrailLocator2> <TrailLength>0</TrailLength> <AttachedMesh></AttachedMesh> <AttachedMeshScale>0</AttachedMeshScale> <StartsArmed>true</StartsArmed> <ArmOnImpact>false</ArmOnImpact> <ArmingCourtesyTime>0</ArmingCourtesyTime> <PreDetonationTime>0</PreDetonationTime> <ArmingRadius>0</ArmingRadius> <LifeTime>6000</LifeTime> <IsFuseDisplayed>true</IsFuseDisplayed> <DisplayName>Text.kWeaponClusterGrenade</DisplayName> <WeaponGraphicsResourceID>ClusterGrenade</WeaponGraphicsResourceID> <WeaponType>4</WeaponType> <DefaultPreference>0</DefaultPreference> <CurrentPreference>0</CurrentPreference> <LaunchDelay>80</LaunchDelay> <PostLaunchDelay>500</PostLaunchDelay> <FirstPersonOffset x='1' y='-0.2' z='0' /> <FirstPersonScale x='0' y='0' z='0' /> <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect> <HoldParticleFX></HoldParticleFX> <DisplayInFirstPerson>true</DisplayInFirstPerson> <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving> <RumbleLight>10</RumbleLight> <RumbleHeavy>0</RumbleHeavy> <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed> <RetreatTimeOverride>-1</RetreatTimeOverride> <WXAnimDraw>DrawCluster</WXAnimDraw> <WXAnimAim>AimGrenade</WXAnimAim> <WXAnimFire>FireCluster</WXAnimFire> <WXAnimHolding>HoldCluster</WXAnimHolding> <WXAnimEndFire></WXAnimEndFire> <WXAnimTaunt>TauntThrown</WXAnimTaunt> <WXAnimTargetSelected></WXAnimTargetSelected> </PayloadWeaponPropertiesContainer>
Voili Voilou.
Lonik91
Dernière édition par Lonik91 le Mar 03 Nov 2009, 21:02, édité 2 fois | |
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Reptincel Membre
Nombre de messages : 683 Age : 28 Localisation : Dans une Usine de Tweaking du nom de Worms 4 Tweaking, je crois Date d'inscription : 13/09/2009
| Sujet: Conseil Mar 27 Oct 2009, 10:55 | |
| Un conseil, pour toi Lonik91 : L'explosion : - Spoiler:
Dans <DetonationFx>WXP_Explosion_Small</DetonationFx> met plutôt ceci : <DetonationFx>WXPF_Firework3</DetonationFx> ! Un VRAI feu d'articife bleuté !
Sinon, c'est super ! | |
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killerben547 Membre
Nombre de messages : 565 Age : 29 Localisation : alors la...laissez moi relfechir un peu...vous me collez une sacré colle... Date d'inscription : 09/05/2008
| Sujet: Re: Mort Bleu ! ! ! Jeu 29 Oct 2009, 08:34 | |
| pense a mettre le code en spoiler...^^ | |
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Lonik91 Membre
Nombre de messages : 29 Age : 28 Date d'inscription : 25/10/2009
| Sujet: Re: Mort Bleu ! ! ! Mar 03 Nov 2009, 20:35 | |
| Merci pour ton code Alexandre. C'est vrai qu'avec ça, ça le fait beaucoup mieux. Je change de suite le code.
Lonik91 | |
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| Sujet: Re: Mort Bleu ! ! ! | |
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