CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Bombe H Dim 27 Jan 2008, 12:39 | |
| Bombe HMaintennant qu'elle est bien réglée je la poste. Vous l'aurez compris cette arme est une bombe H elle remplace le gros. Les worms proche de l'explosion subissent des dégâts et tous les worms de la map (sauf s'ils sont vraiment très loin pour les grandes maps) sont légèrement soufflés et empoisonnés (5 dégâts par tour). Un champignon reste sur le terrain pendant une petite minute gênant la visibilité des joueurs suivants. Illustration: PartTwk.xml - Code:
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<?xml version='1.0' ?> <xomArchive> <xomObjects>
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<ContainerResources href='WXPA_chbombHbase'/> <ContainerResources href='WXPA_chbombHimpact'/> <ContainerResources href='WXPA_chbombHmiddle'/> <ContainerResources href='WXPA_chbombHmiddlebis'/> <ContainerResources href='WXPA_chbombHup'/> <ContainerResources href='WXPA_chbombHcall'/>
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<XContainerResourceDetails id='WXPA_chbombHbase'> <Value href='WXPA_chbombHbase-0'/> <Name>WXPA_chbombHbase</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chbombHbase-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite4</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>1</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>100</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>100</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>80</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>1</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='1' g='0.4' b='0.2' /> <ParticleColor r='1' g='0.5' b='0.2' /> <ParticleColor r='1' g='0.6' b='0.2' /> <ParticleColor r='1' g='0.7' b='0.2' /> <ParticleColor r='1' g='0.9' b='0.2' /> <ParticleColorBand>0.2</ParticleColorBand> <ParticleColorBand>0.3</ParticleColorBand> <ParticleColorBand>0.7</ParticleColorBand> <ParticleColorBand>0.8</ParticleColorBand> <ParticleColorBand>1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>60000</ParticleLife> <ParticleLifeRandomise>200</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>5</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='8' /> <ParticleSize x='300' y='300' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='-0.2' y='-0.2' /> <ParticleSizeVelocityRandomise x='-0.2' y='-0.2' /> <ParticleSizeVelocityDelay>25000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='4' y='0' z='4' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXPA_chbombHmiddle'> <Value href='WXPA_chbombHmiddle-0'/> <Name>WXPA_chbombHmiddle</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chbombHmiddle-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite4</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>500</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>100</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>100</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='600' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>0</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>1</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='1' g='0.4' b='0.2' /> <ParticleColor r='1' g='0.5' b='0.2' /> <ParticleColor r='1' g='0.6' b='0.2' /> <ParticleColor r='1' g='0.7' b='0.2' /> <ParticleColor r='1' g='0.9' b='0.2' /> <ParticleColorBand>0.2</ParticleColorBand> <ParticleColorBand>0.3</ParticleColorBand> <ParticleColorBand>0.7</ParticleColorBand> <ParticleColorBand>0.8</ParticleColorBand> <ParticleColorBand>1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>60000</ParticleLife> <ParticleLifeRandomise>200</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>5</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='8' /> <ParticleSize x='150' y='150' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='-0.1' y='-0.1' /> <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' /> <ParticleSizeVelocityDelay>25000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='1.5' y='10' z='1.5' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer>
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La suite arrive. | |
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Bombe H Dim 27 Jan 2008, 12:41 | |
| PartTwk.xml (suite) - Code:
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<XContainerResourceDetails id='WXPA_chbombHmiddlebis'> <Value href='WXPA_chbombHmiddlebis-0'/> <Name>WXPA_chbombHmiddlebis</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chbombHmiddlebis-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite4</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>500</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>100</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>100</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='300' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>0</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>1</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='1' g='0.4' b='0.2' /> <ParticleColor r='1' g='0.5' b='0.2' /> <ParticleColor r='1' g='0.6' b='0.2' /> <ParticleColor r='1' g='0.7' b='0.2' /> <ParticleColor r='1' g='0.9' b='0.2' /> <ParticleColorBand>0.2</ParticleColorBand> <ParticleColorBand>0.3</ParticleColorBand> <ParticleColorBand>0.7</ParticleColorBand> <ParticleColorBand>0.8</ParticleColorBand> <ParticleColorBand>1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>60000</ParticleLife> <ParticleLifeRandomise>200</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>5</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='8' /> <ParticleSize x='150' y='150' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='-0.1' y='-0.1' /> <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' /> <ParticleSizeVelocityDelay>25000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='1.5' y='10' z='1.5' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXPA_chbombHimpact'> <Value href='WXPA_chbombHimpact-0'/> <Name>WXPA_chbombHimpact</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chbombHimpact-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite3</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>150</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>1</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>1</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='0' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>80</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>0</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>true</ParticleCanEnterWater> <ParticleCollisionFreq>1</ParticleCollisionFreq> <ParticleCollisionImmuneTime>10000</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>1000</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>10</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0.1</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0.1</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>5</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='0' g='0' b='0' /> <ParticleColorBand>0</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>1000</ParticleLife> <ParticleLifeRandomise>0</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>1</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='0' /> <ParticleSize x='1' y='1' /> <ParticleSizeOriginIsCenterPoint>true</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='0' y='0' /> <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' /> <ParticleSizeVelocityDelay>20</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>20</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='0' y='0' z='0' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer>
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CH Membre
Nombre de messages : 97 Age : 36 Localisation : Devant mon PC Date d'inscription : 23/10/2007
| Sujet: Re: Bombe H Dim 27 Jan 2008, 12:44 | |
| PartTwk.xml (suite) - Code:
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<XContainerResourceDetails id='WXPA_chbombHup'> <Value href='WXPA_chbombHup-0'/> <Name>WXPA_chbombHup</Name> <Flags>81</Flags> </XContainerResourceDetails> <ParticleEmitterContainer id='WXPA_chbombHup-0'> <Comment></Comment> <EmitterType>0</EmitterType> <SpriteSet>Particle.WXSprite4</SpriteSet> <MeshAnimNodeName></MeshAnimNodeName> <EmitterAcceleration x='0' y='0' z='0' /> <EmitterAccelerationRandomise x='0' y='0' z='0' /> <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand> <EmitterIsOfInterest>false</EmitterIsOfInterest> <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon> <EmitterLifeTime>1000</EmitterLifeTime> <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise> <EmitterMaxParticles>50</EmitterMaxParticles> <EmitterNumCollide>0</EmitterNumCollide> <EmitterNumSpawn>50</EmitterNumSpawn> <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise> <EmitterOriginOffset x='0' y='1150' z='0' /> <EmitterOriginRandomise x='0' y='0' z='0' /> <EmitterParticleExpireFX></EmitterParticleExpireFX> <EmitterParticleFX></EmitterParticleFX> <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm> <EmitterSoundFX></EmitterSoundFX> <EmitterSoundFXVolume>1</EmitterSoundFXVolume> <EmitterSpawnFreq>80</EmitterSpawnFreq> <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise> <EmitterSpawnSizeVelocity x='0' y='0' /> <EmitterStartDelay>1</EmitterStartDelay> <EmitterVelocity x='0' y='0' z='0' /> <EmitterVelocityRandomise x='0' y='0' z='0' /> <ParticleAcceleration x='0' y='0' z='0' /> <ParticleAccelerationRandomise x='0' y='0' z='0' /> <ParticleAlpha>1</ParticleAlpha> <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn> <ParticleAlphaVelocity>0</ParticleAlphaVelocity> <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay> <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN> <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS> <ParticleAnimationFrame>0</ParticleAnimationFrame> <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise> <ParticleAnimationSpeed>0</ParticleAnimationSpeed> <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize> <ParticleAttractor x='0' y='0' z='0' /> <ParticleAttractorRandomise x='0' y='0' z='0' /> <ParticleAttractorIsActive>false</ParticleAttractorIsActive> <ParticleCanEnterWater>false</ParticleCanEnterWater> <ParticleCollisionFreq>0</ParticleCollisionFreq> <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime> <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha> <ParticleCollisonRadius>0</ParticleCollisonRadius> <ParticleCollisonRadiusOffset x='0' y='0' z='0' /> <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity> <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug> <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude> <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude> <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude> <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude> <ParticleCollisionWormType>0</ParticleCollisionWormType> <ParticleColor r='1' g='0.4' b='0.2' /> <ParticleColor r='1' g='0.5' b='0.2' /> <ParticleColor r='1' g='0.6' b='0.2' /> <ParticleColor r='1' g='0.7' b='0.2' /> <ParticleColor r='1' g='0.9' b='0.2' /> <ParticleColorBand>0.2</ParticleColorBand> <ParticleColorBand>0.3</ParticleColorBand> <ParticleColorBand>0.7</ParticleColorBand> <ParticleColorBand>0.8</ParticleColorBand> <ParticleColorBand>1</ParticleColorBand> <ParticleExpireShake>false</ParticleExpireShake> <ParticleExpireShakeLength>0</ParticleExpireShakeLength> <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude> <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration> <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind> <ParticleIsSpiral>false</ParticleIsSpiral> <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect> <ParticleLandCollideType>0</ParticleLandCollideType> <ParticleLife>60000</ParticleLife> <ParticleLifeRandomise>200</ParticleLifeRandomise> <ParticleMass>0</ParticleMass> <ParticleNumColors>5</ParticleNumColors> <ParticleNumFrames>1</ParticleNumFrames> <ParticleOrientation x='0' y='0' z='0' /> <ParticleOrientationRandomise x='0' y='0' z='0' /> <ParticleOrientationVelocity x='0' y='0' z='0' /> <ParticleOrientationVelocityRandomise x='0' y='0' z='8' /> <ParticleSize x='350' y='350' /> <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint> <ParticleSizeRandomise>0</ParticleSizeRandomise> <ParticleSizeVelocity x='-0.2' y='-0.2' /> <ParticleSizeVelocityRandomise x='-0.2' y='-0.2' /> <ParticleSizeVelocityDelay>25000</ParticleSizeVelocityDelay> <ParticleSizeVelocityDelayRandomise>1</ParticleSizeVelocityDelayRandomise> <ParticleFinalSizeScale x='0' y='0' /> <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise> <ParticleSizeFadeIn>0</ParticleSizeFadeIn> <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize> <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay> <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize> <ParticleRenderScene>0</ParticleRenderScene> <ParticleSpiralRadius>0</ParticleSpiralRadius> <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise> <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity> <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise> <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity> <ParticleVelocity x='0' y='0' z='0' /> <ParticleVelocityRandomise x='6' y='0' z='6' /> <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised> </ParticleEmitterContainer> <XContainerResourceDetails id='WXPA_chbombHcall'> <Value href='WXPA_chbombHcall-0'/> <Name>WXPA_chbombHcall</Name> <Flags>81</Flags> </XContainerResourceDetails> <EffectDetailsContainer id='WXPA_chbombHcall-0'> <EffectNames>WXPA_chbombHup</EffectNames> <EffectNames>WXPA_chbombHmiddle</EffectNames> <EffectNames>WXPA_chbombHmiddlebis</EffectNames> <EffectNames>WXPA_chbombHbase</EffectNames> <EffectNames>WXPA_chbombHimpact</EffectNames> </EffectDetailsContainer>
WeapTwk.xml (à la place de kweaponfatkins) - Code:
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<?xml version='1.0' ?> <xomArchive> <xomObjects>
....
<XContainerResourceDetails id='kWeaponFatkins'> <Value href='kWeaponFatkins-0'/> <Name>kWeaponFatkins</Name> <Flags>81</Flags> </XContainerResourceDetails> <PayloadWeaponPropertiesContainer id='kWeaponFatkins-0'> <IsAimedWeapon>false</IsAimedWeapon> <IsPoweredWeapon>false</IsPoweredWeapon> <IsTargetingWeapon>true</IsTargetingWeapon> <IsControlledBomber>false</IsControlledBomber> <IsBomberWeapon>true</IsBomberWeapon> <IsDirectionalWeapon>false</IsDirectionalWeapon> <IsHoming>false</IsHoming> <IsLowGravity>false</IsLowGravity> <IsLaunchedFromWorm>false</IsLaunchedFromWorm> <HasAdjustableFuse>false</HasAdjustableFuse> <HasAdjustableBounce>false</HasAdjustableBounce> <HasAdjustableHerd>false</HasAdjustableHerd> <IsAffectedByGravity>true</IsAffectedByGravity> <IsAffectedByWind>false</IsAffectedByWind> <EndTurnImmediate>true</EndTurnImmediate> <ColliderFlags>0</ColliderFlags> <CameraId>FatkinsTrackCamera</CameraId> <PayloadGraphicsResourceID>Airstrike.Payload</PayloadGraphicsResourceID> <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID> <Scale>2</Scale> <Radius>10</Radius> <AnimTravel>Spin</AnimTravel> <AnimSmallJump></AnimSmallJump> <AnimBigJump></AnimBigJump> <AnimArm></AnimArm> <AnimSplashdown></AnimSplashdown> <AnimSink></AnimSink> <AnimIntermediate></AnimIntermediate> <AnimImpact></AnimImpact> <DirectionBlend>0.04</DirectionBlend> <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset> <FuseTimerScale>0</FuseTimerScale> <BasePower>0</BasePower> <MaxPower>0</MaxPower> <MinTerminalVelocity>0</MinTerminalVelocity> <MaxTerminalVelocity>0</MaxTerminalVelocity> <LogicalLaunchZOffset>0</LogicalLaunchZOffset> <LogicalLaunchYOffset>0</LogicalLaunchYOffset> <OrientationOption>2</OrientationOption> <SpinSpeed>0</SpinSpeed> <InterPayloadDelay>0</InterPayloadDelay> <MinAimAngle>-1.57</MinAimAngle> <MaxAimAngle>1.57</MaxAimAngle> <DetonatesOnLandImpact>true</DetonatesOnLandImpact> <DetonatesOnExpiry>false</DetonatesOnExpiry> <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact> <DetonatesOnWormImpact>true</DetonatesOnWormImpact> <DetonatesAtRest>true</DetonatesAtRest> <DetonatesOnFirePress>false</DetonatesOnFirePress> <DetonatesWhenCantJump>false</DetonatesWhenCantJump> <DetonateMultiEffect>1</DetonateMultiEffect> <WormCollideResponse>0</WormCollideResponse> <WormDamageMagnitude>50</WormDamageMagnitude> <ImpulseMagnitude>0.2</ImpulseMagnitude> <WormDamageRadius>100</WormDamageRadius> <LandDamageRadius>90</LandDamageRadius> <ImpulseRadius>110</ImpulseRadius> <ImpulseOffset>-45</ImpulseOffset> <Mass>0</Mass> <WormImpactDamage>0</WormImpactDamage> <MaxPowerUp>0</MaxPowerUp> <TangentialMinBounceDamping>0</TangentialMinBounceDamping> <ParallelMinBounceDamping>0</ParallelMinBounceDamping> <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping> <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping> <SkimsOnWater>false</SkimsOnWater> <MinSpeedForSkim>0</MinSpeedForSkim> <MaxAngleForSkim>0</MaxAngleForSkim> <SkimDamping x='0' y='0' z='0' /> <SinkDepth>15</SinkDepth> <NumStrikeBombs>1</NumStrikeBombs> <NumBomblets>0</NumBomblets> <BombletMaxConeAngle>0</BombletMaxConeAngle> <BombletMaxSpeed>0</BombletMaxSpeed> <BombletMinSpeed>0</BombletMinSpeed> <BombletWeaponName></BombletWeaponName> <FxLocator>smokelocator</FxLocator> <ArielFx>WXP_AirstrikeArielA</ArielFx> <DetonationFx>WXPA_chbombHcall</DetonationFx> <DetonationSfx></DetonationSfx> <ExpiryFx></ExpiryFx> <SplashFx>WXP_WaterSplash</SplashFx> <SplishFx>WXP_WaterSmallSplash</SplishFx> <SinkingFx>WXP_UnderWaterBubbles</SinkingFx> <BounceFx></BounceFx> <StopFxAtRest>true</StopFxAtRest> <BounceSfx></BounceSfx> <PreDetonationSfx></PreDetonationSfx> <ArmSfx1Shot></ArmSfx1Shot> <ArmSfxLoop></ArmSfxLoop> <LaunchSfx>BombWhistle</LaunchSfx> <LoopSfx></LoopSfx> <BigJumpSfx></BigJumpSfx> <WalkSfx></WalkSfx> <TrailBitmap></TrailBitmap> <TrailLocator1></TrailLocator1> <TrailLocator2></TrailLocator2> <TrailLength>0</TrailLength> <AttachedMesh></AttachedMesh> <AttachedMeshScale>0</AttachedMeshScale> <StartsArmed>true</StartsArmed> <ArmOnImpact>false</ArmOnImpact> <ArmingCourtesyTime>0</ArmingCourtesyTime> <PreDetonationTime>0</PreDetonationTime> <ArmingRadius>0</ArmingRadius> <LifeTime>-1</LifeTime> <IsFuseDisplayed>false</IsFuseDisplayed> <DisplayName>Text.kWeaponFatkins</DisplayName> <WeaponGraphicsResourceID>Radio</WeaponGraphicsResourceID> <WeaponType>10</WeaponType> <DefaultPreference>0</DefaultPreference> <CurrentPreference>0</CurrentPreference> <LaunchDelay>200</LaunchDelay> <PostLaunchDelay>0</PostLaunchDelay> <FirstPersonOffset x='0.5' y='0' z='0.5' /> <FirstPersonScale x='0' y='0' z='0' /> <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect> <HoldParticleFX></HoldParticleFX> <DisplayInFirstPerson>false</DisplayInFirstPerson> <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving> <RumbleLight>150</RumbleLight> <RumbleHeavy>0</RumbleHeavy> <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed> <RetreatTimeOverride>0</RetreatTimeOverride> <WXAnimDraw>DrawAirstrike</WXAnimDraw> <WXAnimAim></WXAnimAim> <WXAnimFire></WXAnimFire> <WXAnimHolding>HoldAirstrike</WXAnimHolding> <WXAnimEndFire></WXAnimEndFire> <WXAnimTaunt>TauntAirstrike</WXAnimTaunt> <WXAnimTargetSelected></WXAnimTargetSelected> </PayloadWeaponPropertiesContainer>
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worma Membre
Nombre de messages : 53 Age : 26 Localisation : au bout d'une corde/dans un ravin/dans une twin tower le jour du 11 septembre 2001 Date d'inscription : 30/10/2010
| Sujet: Re: Bombe H Mar 23 Nov 2010, 19:49 | |
| une petite screen peut-etre ? EDIT : bon bah la voila pour ceux que sa intéresse - Spoiler:
j'ai changé la couleur; avant c'était orange
Dernière édition par worma le Dim 19 Déc 2010, 14:48, édité 1 fois | |
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Easytwk Graphiste du Forum
Nombre de messages : 924 Age : 30 Localisation : Zoll Date d'inscription : 31/10/2007
| Sujet: Re: Bombe H Mar 23 Nov 2010, 20:17 | |
| Worma, s'il te plait arrète les remontage de sujets comme ça, c'est totalement inutile : le dernier message à été posté il y a plus de 2 ans et son posteur n'est même plus sur le forum... | |
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Ozone Membre
Nombre de messages : 1 Date d'inscription : 18/12/2010
| Sujet: Re: Bombe H Sam 18 Déc 2010, 18:23 | |
| sinon on fait comment pour la mettre je n'y arrive pas | |
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worma Membre
Nombre de messages : 53 Age : 26 Localisation : au bout d'une corde/dans un ravin/dans une twin tower le jour du 11 septembre 2001 Date d'inscription : 30/10/2010
| Sujet: Re: Bombe H Sam 18 Déc 2010, 20:07 | |
| les particules, il faut les créer. pour la bombe en elle même, il faut remplacer le texte de kweaponfatkins par celui qui est donné. moi perso j'ai fait du copier-coller | |
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